The main character
Customization
The following are up for the player’s choice in term of customisation:
- Name
- Pronouns (he / him, she / her, they / them)
- Eyes
- Skin color
- Hair color
- Hair style
- Tattoos
- Jewelry
Actions
The player is mute. This is something actually written in their file, and Emil Felder will “make the mistake” to wait for you to answer a question, then realize their mistake. The goal here is to make the character not to expect us to answer anything excepted by message.
All the game will happen through the character’s eyes: talk with other characters, work, commute, etc.
We do not know much about the character’s past, excepted that they recently graduated when the game starts, and they are about to live their first day as a Pythia Solution’s employee.
The player never speaks, at least orally. But they will send messages to colleagues or anyone they just had a conversation with, and take notes on things they discover, such a document, a blog post, etc. The player is never aware that the character wrote something or has written a note, it’s up to them to discover it before it’s too late (timing frame is up, for example)
Appearence
The player will only be able to select a preset for their face.
For the 1st part of the game, the face will never change in the mirror.
From the 2nd part on, it will change depending on the player’s action
Empty Path
Following this path will slowly but surely erase (lower the opacity) of the player’s face, until there’s nothing to display anymore
Late Awakening Path
If the player decides in the 3rd phase to sabotage everything, cracks will appear on the face. If done early enough, the “mask” will break to show the player’s real face under it.
Empathic path
Following this path will add black circles under the character’s eyes, and carve their cheeks, to symbolize the stress and the mental toll the player actions is living under.