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The Late Awakening Path

The Late Awakening Path

Requires the player to follow the The empty path for the majority of the game. Is triggered when the mental health reaches 200, then goes down below 120. During the mental health depletion, the character’s face will show some cracks that will start to grow bigger and bigger until their face look like a smashed mirror holding its parts together.

This ending can happen at anytime of the day, but it will happen right after submitting a sabotaged document relative to a living thread.

The character will essentially reach their breaking point. Unable to reach The Empathic path, not being able to save everyone, stuck in this corporate office… They will end up leaving the office, and reach the closest safe space they can think of, which is “ɅBOVE”.

The barman will greet them as always, before interrupting himself, then ask “Hey kid, what’s going on?”. The player will ear sounds of broken glasses and the character will have shards of his faces falling on the counter, all while their vision becomes blurry. Cue the cinematic.

Ending cinematic

  • We will get to see the character, with their full recovered face, talking to the barman, in a timelapse. The character will show something on their phone, the barman will read, nod, then speak.
  • Cut to the character helping at the bar, under the barman’s supervision
  • Cut to the character and the barman’s daughter talking while watching Hope’s landscape
  • Cut to the character’s old colleagues coming for a drink, waving to the character from afar, and the character staying behind the counter and waving back to them
  • Cut to the front of the bar, everything excepted the “Ʌ” from “ɅBOVE” fades to black, then the “Ʌ” fades to black.
  • The end