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The flat

Throughout the entire game, the player will be able to move flats twice, once at each third’s start (2nd and 3rd). The character gets back to this place after going to “ɅBOVE” (bar) right after work.

Flats

The shoebox

This first flat will be extremely small: the bedroom, living room and bathroom will be concentrated in one place only. On one of the walls, the character’s diploma can be seen hanged.

The bathroom will consist of a shower box in one corner, next to a faucet under the mirror in front of which the character will start their day every morning.

In another corner, a small bed, with a laptop put on it. There is no place for a desk.

Commuting from there takes 15s of an unskippable scene, which allows the player to watch the informations, and know more about the World itself.

The duplex

The 2nd flat is unlocked after reaching the 2nd third of the game, which implies a hike in the cost of life (rent, utilities, but also loan since the character seems to be able to pay for a better place to live)

The bathroom part of the flat will be in a corner of the living room, and it will contain a shower, a faucet and a mirror, and the character will start their day in this part of the room. The rest of the living room will contain a desk with a TV and enough space to have a desktop computer. The initial one will look old, but functional. The character’s diploma will also hang near the desktop.

The bedroom will contain a queen bed, and any decoration that the player bought.

Commuting from this place to work will take 10 seconds.

The penthouse

Note

Unlocked only if following the Empty Path

A big 3 room apartment covered in marble, with an insane view from the french doors. The bathroom, bedroom and living room will all be separated, and the diploma will be visible in the living room.

The bathroom will contain an italian shower above a bath, the bed will be king size, and the living room will contain a cooking isle.

The nest

A flat slightly bigger than the duplex, and also more comfortable. Same as the penthouse, the flat will be split in 3 rooms, but there won’t be any marble anywhere, simply something comfortable enough to feel like the character barely made it out.

The bathroom will have a (bigger) shower, the bed will also be king sized, but clearly be cheaper, and the living room will show the city as the background, but nothing too fancy.

Activities

Every evening, the player has multiple activities they can choose from:

  • Use the computer
    • To pay bills
    • To browse the forum and its deeper parts
    • To buy things for the apartment, or to upgrade the computer itself (will take 1 day to arrive)
  • Watch TV to know more about the consequences of their actions, and simply see the world moving with headlines, etc.

The (deep) forum

The (shallow) forum can be accessed from the computer, and it will essentially contain the same 50-ish posts with a few alternatives: “Picture of my food”, “Look at my art”, “Wow, [actuality] is worrying”, “Need help for [videogame]”, “We hire people for our new restaurant. Pay is optional”, etc.

Accessing the deep forum requires finding a conspiracy post on the “shallow” forum. The post content will contain a link that redirects to a “night” version of this forum (As in “dark theme”). However, not anonymising the browsing beforehand will trigger an email received after 10 seconds.

That email will contain the following:

  • A weird behavior was detected on the user’s device
  • It’s ok, but be careful when clicking on unverified links next time
  • We deeply concern about your well being

If the player retries to go back to the deep forum within a week, another email will be sent. It will contain the following:

  • The user’s device was once again detected trying to access high risk data
  • This is the last warning
  • The email’s “mood” will be way darker than the initial one

If the player tries to go back to the deep forum within 2 weeks after this, it will automatically trigger The Disappearence Path.