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Morning

Introduction

A game loop will always start with the player standing in their bathroom. As in the rest of the game, we see everything from our character’s eyes. What happens in front of the mirror depends on the character’s mental health value. For reference, the mental health starts at 100, with a maximum of 200 and a minimum of 0.

Day 1 - Game tutorial

The player will be able to select their character’s features (See The main character). In the middle of it, they will receive an email on their phone, but will have to wait until completing the features selection before being able to read it.

The email itself is from L&S, the company detaining the character’s loan with the details of it (See Salary & Loan).

Mental health ≥ 125

The character’s face will start to slowly disappear, the opacity following the rule of 125 being 100 and 200 being 0, which means that when reaching 0, the character’s face will be completely gone.

Mental health == 125Mental health == 200
Opacity1000

Mental health < 150 after reaching 200

If the player starts sabotaging from the 3rd third of the game, cracks will slowly appear on their faceless… face. If the mental health reaches back 100, the “faceless” part will crumble down and the real face will be shown again. Currently not sure if possible, also check if 200 is quickly reachable, and set threshold down to 180 for cracks to show up.

Mental health ≤ 75

The character’s reflection will show that their face is becoming hollow and dark circles are appearing under their eyes. Initially discreet, they will become more and more visible.

Mental health ≤ 60

From then on, the morning will start will start with the mirror being open, showing a closet with various items. The character’s hand will reach toward a bottle of pills, open it, take a pill, swallow it, put back the pills then close the mirror. The player’s face is then visible.

Mental health ≤ 30

The same thing happens than with the previous threshold, with the following differences: the character’s actions are more brutal, they will take 2 pills and brutally close the cabinet, making the camera shake.

Mental health == 20

The mirror will be broken at the bottom right, in a circular way. Contrary to the other days, the character’s actions will be slower, but we’ll see that the right hand is wrapped in bandaged.

Mental health < 20

Same as for “Mental health ≤ 30”.